OneBitWonder

Press Kit

Thank you for you interest in 2080 - Operation Sunshield. This press kit is intended to provide all important information on one place. If you need any additional information or any of the information below in a different format, feel free to contact us (info@onebitwonder.de).

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Table of Contents

Factsheet [top]

Developer OneBitWonder
(Lubitz & Pfeffer GbR)
Located in Worpswede, Germany
Publisher No publisher
Platforms Steam, Android, iOS, Nintendo Switch
Release Date 2027
Estimated playing time 4-5 hours
Links OneBitWonder Website
Steam Page

Kolja on Linkedin
Carsten on Linkedin

YouTube Channel
BlueSky
Mastodon
Instagram

Podcast "GameDev nach Feierabend"
Contact info@onebitwonder.de

Description [top]

2080 is a cheerful cartoon adventure in a shady world. It features quirky characters on a breakneck mission into space. The story is told in three chapters. The third chapter will provide different endings: You can determine the success or failure of the mission.

It can be played as a classical point and click adventure game (with the mouse), on a touchscreen (on mobile devices) or with direct movement on a game controller.

News and Updates [top]

There is an RSS feed that can be subscribed to receive all updates.

2026-02-16

2080 - Operation Sunshield Officially Announced on Steam

We officially announced 2080 - Operation Sunshield on Steam.
You can watch the announcement trailer on YouTube [EN]/[DE] and wishlist the game on Steam.

History [top]

The history of 2080 is closely linked to our other collaborative projects. It began with the Global Game Jam 2010 at the University of Bremen, after which we worked on two games as a three-person team. In 2020, each of us released a game independently and we decided to start a podcast about game development together.

We realised that we couldn't make a podcast about game development without actually making a game together. Ultimately, we decided to create a science fiction adventure game.

While developing the engine's fundamentals, the game's planned content was defined and revised. The idea for a game about climate change emerged in January 2023, but without a solid concept, progress on the development stalled.

In 2025, nordmedia funding enabled us to create a comprehensive game design document and to begin the development of the actual game in 2026.


Timeline

2011

Development of Somyeol2D (puzzle platformer) and RageTracks (sci-fi racing game)

2020-02-25

Portal Dogs Steam Release

2020-04-11

The Fire of Ardor Release v1.0

2020-10-06

Idea for a podcast about indie game development

2020-11-03

First podcast episode

2021-04-26

Idea for making an adventure game

2022-12-28

Release of the first tech demo (engine not yet called "ALPACA")

2023-01-02

Idea for 2080 as a climate game

2025-05-01

Start of the concept development, funded by nordmedia

2026-01-01

Start of the vertical slice development, funded by nordmedia

Features [top]

  • A cheerful cartoon adventure in a shady world
  • Quirky characters
  • A breakneck mission in three acts
  • Different endings: Determine the success or failure of the mission
  • Flexible controls: classic mouse-style “point and click”, or cozy controller mode
  • Hand-drawn cartoon-graphics
  • Full voice acting in English and German

Team [top]

We are a two-person team from north Germany. Officially, OneBitWonder is located in Worpswede, Lower Saxony.

A photo of Kolja

Kolja Lubitz
"ALPACA" Engine
Engine & Gameplay Programming
Narrative & Puzzle Design
Animation
Linkedin

A photo of Carsten

Carsten Pfeffer
"Schnack" Dialog Editor
Tools & Gameplay Programming
Narrative & Puzzle Design
2D Art & Music
LinkedinWebsite / Portfolio